While most entrepreneurs would like to have as much cash on hand as possible, it was a double-edged sword for the Duke Nukem Forever team:
Yet the truth is, Broussard’s financial freedom had cut him off from all discipline. He could delay making the tough calls, seemingly forever. “One day, Broussard came in and said, ‘We could go another five years without shipping a game’” because 3D Realms still had so much money in the bank, an employee told me. “He seemed really happy about that. The other people just groaned.”
The pursuit of perfection these guys displayed is certainly admirable, but in the end, it was completely foolish. Duke Nukem Forever became the poster child for vaporware, and it was all because they didn’t know when to call it a day and ship some software.