Skip Navigation

Learn to Let Go: How Success Killed Duke Nukem | Magazine

While most entrepreneurs would like to have as much cash on hand as possible, it was a double-edged sword for the Duke Nukem Forever team:

Yet the truth is, Broussard’s financial freedom had cut him off from all discipline. He could delay making the tough calls, seemingly forever. “One day, Broussard came in and said, ‘We could go another five years without shipping a game’” because 3D Realms still had so much money in the bank, an employee told me. “He seemed really happy about that. The other people just groaned.”

The pursuit of perfection these guys displayed is certainly admirable, but in the end, it was completely foolish. Duke Nukem Forever became the poster child for vaporware, and it was all because they didn’t know when to call it a day and ship some software.

Visit this Link

By the way, since you've made it to the bottom:

  • You should subscribe to my RSS feed here.
  • You should follow me on Twitter here.
Avatar of M. Jackson Wilkinson

I'm M. Jackson Wilkinson, a technologist, designer, speaker, educator, and writer in San Francisco. I'm the CEO and Founder of WeSprout, which is coming soon. I'm from Philadelphia, went to Bowdoin College in Maine, root for the Phillies, and love to sing.

Comments

There are no comments.

Add a comment


Real names, svp.


Required, but I won't use it for anything, promise.


It'll get checked to make sure it's legit, but it's optional.


Don't be mean, don't be a tool, and make a contribution. Use markdown.